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Foxter & Max

More than 400 shots, a full-length movie, and a complete character creation cycle. Foxter & Max has been our biggest project to date and we couldn’t be happier to bring the awesome Foxter to life. Full CG scene (models/environment), Character Creation (from Concept to final Modeling/Texturing/Lighting), Rigging, Character Animation, Particle FX Asset Development, Particle FX Integration, Lighting/Render, Compositing.

Working on a full-length movie can be daunting as a VFX process, with most films containing hundreds of shots to be fulfilled. While Magic Room didn’t do it alone, they did take on the majority of the shots with the final count somewhere above 400.

Magic Room was entrusted with the principal CG activities for this project.

We were responsible for the full character creation cycle, meticulously scripted Foxter’s muscle system apart from rigging, skin, and animation.

Meet Foxter

The story of a boy with artistic capabilities that creates graffiti of a dog with a special spray can and accidentally brings the nanobot-powered Foxter to life! What follows is one colourful adventure after another for the duo – culminating in outwitting dangerous criminals!

Foxter was entirely created, animated, and brought to life by the Magic Room team. Rigging and skin, full animation, and lip-syncing were required and fulfilled to bring the robotic pooch into the world. The syncing in particular was important to match for the non-human dog to look natural as it spoke.

The lip-syncing in this project was a first for the team as it was their first project to match Ukrainian to the characters. For the majority of projects, English would be the language and therefore there are plenty of reference points and most artists would have experience doing so.

But Ukrainian is a much more complex language with more sounds and shapes that are required to voice them. The team rose to that challenge, building from the ground up to ensure that the speech and lip-sync looked perfectly natural.

Working on a full-length movie can be daunting as a VFX process, with most films containing hundreds of shots to be fulfilled. While Magic Room didn’t do it alone, they did take on the majority of the shots with the final count somewhere above 400. The on-set supervision and project management to accommodate this number in a reasonable timeframe is key to the timely success of a project.

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